Hi All,
I was just thinking about possibilites for the next Skyrim DLC. I would like some DLC to shed some light on the Dwemer, maybe find a living colony. The story could tie in where Dawnguard touched on about the Dwemer enslaving the Snow Elves. Maybe the "Falmer" are starting to come back to their senses and its up to the Dragonborn to either side with the Dwemer (gaining some awesome gear along the way) or join the revolution to free the Falmer.
What are you thoughts? Do you like mine? Speak you mind and I look forward to hearing everyone's thoughts and ideas.
Humpernator
I think that introduction of shadow magic is quite possible. To add to the reasons you mentioned UESP states that "Shadow Magic is common around the Hammerfell-Skyrim-High Rock border, but is rarely used elsewhere" which gives them a good opportunity to add Shadow Magic in Redguard DLC.
Honestly, I think a Stros M'kai DLC which involves the Thalmor and the dragon you killed in Elder Scrolls: Redguard would be cool. It would also be awesome if the DLC adds a A shrine to Jyggalag which rewards you with one the coolest blades ever, Dawnfang/Duskfang. That Tsaesci Bloodrinker is the coolest sword ever with an awesome back story.
Well, Dawnguard was mainly an archer DLC, and Dragonborn a mage one, so I would love to have more focus on melee or some very unique and cool new melee weapons. That being said, I would love some creative new spells. Shadow magic is very interesting, as is some sort of nature based magic, like what spriggans use.
Most of all I want to see a falmer DLC, I want to learn more about their culture and have them become a recurring race in TES titles.
Edit: Let's compromise! Spears for 2H, thrown for archery, and a bunch of new spells! I would also be just fine with adding in a perk tree for spears, thrown, and, say, mysticism.
a falmer is possible, if u go by the sneak-mage-WARRIOR track. the ancient falmer where great warriors, even though they were spited by the ancient nede.
FLAILS! they are like maces but on chains, all you need is a slight animation change when u attack. Each individual mace ball can be enchanted with a different enchantment or something like that.
NEW SPELLS!!! they need more alteration and illusion spells. Maybe the alteration spells could give you rock armour, lightning armour maybe even holographic armour. and illusion can do more than just fear, calm, fury. You could cast a spell on you that makes you look like someone the bandits won't attack or flee from. Maybe u can clone the same looks of an enemy and walk past the enemies.
if u could have better dark brotherhood missions as well
@Farseer They showed a video at E3 2011 I believe about the creation kit and how everyone at Bethesda had the opportunity to work on their own projects in regards to Skyrim. They showed some of the very same ideas you're talking about (not saying you didn't come up with them). I looked for the video on youtube but couldn't find it. Regardless, they would all be welcomed editions to an already amazing game.
I to would like to see something dealing with the Akavir because we have been kept in the dark about them. As for what they could do for the DLC, they can make the Akavir Japanese in style and culture with a central focus on samurai and shinobi and all of the weapons they entail. It would be cool to also see polearms and spears come into play and a seafaring aspect added as well( to give more of a viking feel to the Nord culture). And with that comes hydras and some more of those water dragons from Dawnguard, a long side various other sea creatures and fishing( underwater combat would also be nice).