*SMACKS HEAD INTO KEYBOARD FOR 2 HOURS*
Right, so I've tried to write this thing twice, and both times I've managed to either accidentally delete the Word Document (don't ask) or my internet decided to turn itself off as soon as I tried to upload (it happens more often than you think). So this is my third time writing this, so I apologize if it's a little less polished then you or I would prefer.
World-Cycle
Is my most recent little experiment in combining my love for crossover stories (combining TES with other franchises/sources) and writing a bunch of different stories that combine different themes, tones, ideas, etc. The idea behind the series is essentially based off the conversation you can have with ole Parthy about how it's possible that the world is meant to die, and if it does a new one will be born (or hatch from an egg or something). That's the basic premise. Each World is destined to be destroyed, either by Alduin/The World Eater or Mehrunes Dagon, Davoth Ur, Mannimarco and Molag Bal, or just by some crazy wizard blowing shit up. And when that world dies, a new one is created from it's ashes and follows along a generally similar path to the original.
World 0 is the 'cannon' universe or as close to such a thing as there is. It features the events of all the games in the most bland sorta way (no mass-murdering Dragonborn or Evil Hero of Kvatch) with real Heroes who do Hero things and are good Heroes. It's the base form for every world, the events have to happen in roughly the same order with similar (or the same) characters. For example, the Last Dragonborn is always going to fight The World Eater, but the gender, race, class, etc of TLD can change, and Alduin isn't always the Word Eater. The same can be said for Oblivion where sometimes Martin's a chick, but the Last Septim is always involved in stopping Mehrunes Dagon.
That's the idea, but basically it's a well-meaning excuse with a flimsy backing for me to say 'Fuck it, I want Elder Scrolls to be set in space' or really just any combinations I can think of.
Yes, this means that the first 16 worlds were super boring and not worth examing. World 17 is the first world that I'll be writing about and is focused on a crossover between The Elder Scrolls, and Type-Moon/Fate. There's a lot that I say to explain the world of Fate (or Type-Moon, technically Fate is just part of the whole series, but it's the main focus here) but the most important part for me to drop, is that the magic system is going to be a huge focus and it's about as different from Skyrim's as humanly possible so I'll go into a lot of detail about that just below.
The story itself follows two characters, Shirou Emiya and Luvia Edelfelt. Together they have an incredibly vague mission in Skyrim, with incredibly vague goals to do incredibly vague things. Just know, that together they will face threats more deadly than any they've ever faced before and that there will be swords...dozens, no hundreds of swords. Wait, no there will be thousands upon thousands of swords and magic...
Edit: Just thought I'd mention that I haven't fully planned these chapters. The exact order has changed a bit, but more importantly I've turned what was originally going to be 3 chapters into the 6 you see now. I expect that as I write I'll end up adding more between them, but this is the basic gist of things for now.
Chapter 1 - Fly, Stormfang
Chapter 2 - Emiya, Can I See Your Sword?
Chapter 3 - City of Stone
Chapter 4 - The Scholar Beneath the Mountain
Chapter 5 - Mines of Markarth
Chapter 6 - The Hound and The Lance
Additional Reading/LORE:
The History of Magic - Noble Phantasms
The History of Magic - Magic Circuits and Crests
The History of Magic - Edelfelt Clan
The History of Magic - The Clock Tower
History of Magic - Atlas
History of Magic - Element and Origin
Comments
*gets thrown off-stage*
*gets thrown off-stage*
B... more
It helps that straight afterwards I thought of redoing the whole History of Magic series and it's now a minimum of 8 chapters long meaning I've gone from 3 to 14 chapters
It helps that straight afterwards I thought of redoing the whole History of Magic series and it's now a minimum of 8 chapters long meaning I've gone from 3 to 14 chapters