Assignment Skyrim Borders: Significant Cultural Sites, Western Falkreath Hold

  • The road from Falkreath to Elinhir in Hammerfell crosses the border at 58o 20’N 8o 10’W at an elevation of 6,290’.  What with the current political situation, I was surprised to find this station unmanned. 

    The Skyrim-Hammerfell border is marked by a rugged mountain range, and I do not have the necessary mountain climbing equipment or guides to follow the actual border.  I will, however, verify the relative positions of each of the peaks that define the border, and will survey and discuss the military ruins and caves that I find at the foot of the mountains.

    Cracked Tusk Keep (58o 34’N 12o 50’W):  Former site of the Third Era Brul-Mok Stronghold, birthplace of the famous adventure author, Jok Gro-Brul, whose novel, Cracked Tusk, is the namesake of the modern ruins.  As a child, I used to pretend that I was Jok and Rusty was the wolf, Cracked Tusk, and we were surviving a savage winter together in the Wrothgarian Mountains.  At the time I arrived, these ruins were inhabited by a band of orcs, but I could not consider them a stronghold due to a complete lack of females and children.  In the lower levels of this keep, in a locked and booby trapped vault, I found the broken shards of a weapon, lying on a pedestal.  Unsure what its cultural significance might be.  Also picked up a couple of interesting books of Skyrim legends.  At the time I left, the keep was uninhabitated.

    An unknown cave (61o 22’ N 25o 13’W) with a securely locked door can be found next to a waterfall and set in a pretty valley draining to the east.  Two standing stones indicate prehistoric or religious significance, while the locked door indicates continued occupation. 

    Knifepoint Ridge Provincial Park:  Battle site during the Second Era Ninth Century campaigns of the Nords and Bretons, this park features a reconstruction of a wooden palisade fort and offers camping and picnicking as well as an alchemy station and demonstrations of ancient battle techniques.  One criticism: The re-enactors take their roles quite seriously and can make it a bit too challenging to reach the camping facilities.  Nearby Knifepoint Iron Mine allows visitors to do their own prospecting and forging but would be improved by a smelting demonstration so that visitors could make their own souvenirs from ore they collect themselves. Tried to leave my suggestions with the park ranger, but he was not open to new ideas.  Location indicated on publicly available maps is accurate.

     

     

     

Comments

8 Comments
  • Paul
    Paul   ·  April 10, 2012
    Another good addition to the series, Piper Jo - very much enjoying it thus far.
    It's good to see a blog series that is a little different from the typical romp through quests or guilds. Well done for thinking of it, and for the execution of the idea.
  • Guy Corbett
    Guy Corbett   ·  April 10, 2012
    Well i think you have nailed it. I love the technical details they are totally believable.
  • Piper Jo
    Piper Jo   ·  April 10, 2012
    Guy,  depth of lore is my goal here. It's what Forrest has to offer.  He's extremely well read and interested in a wide variety of subjects, so everywhere he goes, he'll see things and mention things that no one else would have known about.  My challenge ...  more
  • Piper Jo
    Piper Jo   ·  April 10, 2012
    Ricardo,  You actually hit a sore point there.  While anthropologists rarely carry the gun, they do tend to ride in with the Four Horsemen.  Almost all anthropological texts will feature a statement along the lines of, "Precolumbian estimates of populatio...  more
  • ricardo maia
    ricardo maia   ·  April 10, 2012
    I supose it makes sense. I'm just afraid of the day sociogists and anthropologists are going to adopt this extreme rigorous approach. But for Skyrim environment it is as close to scientific method as you can get.
  • Guy Corbett
    Guy Corbett   ·  April 10, 2012
    Im really starting to like the depth of lore you use in these posts. Very well balanced and completlely believeable. Its seems he is becoming an excellent adventurer inadvertantly.
  • Piper Jo
    Piper Jo   ·  April 10, 2012
    I once had an ecologist tell me there is no way to get a truly accurate count without 100% "destructive sampling."
  • ricardo maia
    ricardo maia   ·  April 9, 2012
    "At the time I left, the keep was uninhabitated." That's an elegant way to say your character killed everyone in the place. Apparently he is not just an impartial observer, but interacts with the natives in some... extreme ways. I see Skyrins caves will b...  more