January 13, 2017 4:14 AM EST
Well since we are all jumping in the nostalgia train...
My favorite Destruction version was Morrowind, where it was like reverse-restoration, with vulnarity spells, poison and stat damage (not just to stamina or magic but on strength or endurance and such).
I can understand why touch spell were droped off, in a way it was kind of a cheap trick for low magicka build to use the same high cost missile spell; that was nice in Morrowind when NPC and creatures were not leveled (kinda if I remember), but start to suck a little in Oblivion for squishy mages after the first levels when minotaurs started to punch like a sack of brick.
Also I believe that even if the range of magic in Skyrim has been drastically reduced compared to previous TES games, it is kind of balance by the shouts that actually add some nice variation that could have been spells (slow time, whirlind sprint, throw voice,etc...) and work quite well in builds feature on this site