It's like I was meant to play this build! I was bored with Skyrim looking around for something fun to do when i saw this. As I read I thought to myself that sounds familiar. I had a level 12 Redguard that was already on his way to being a Heretic add a few more skills and I picked this build right up so much fun! Always love your stuff the darker tone is very appealing. +1 for what its worth
It's like I was meant to play this build! I was bored with Skyrim looking around for something fun to do when i saw this. As I read I thought to myself that sounds familiar. I had a level 12 Redguard that was already on his way to being a Heretic add a few more skills and I picked this build right up so much fun! Always love your stuff the darker tone is very appealing. +1 for what its worth
Probably, lol...
It comes with a decent set of advantages though too. He's already got ALOT of stuff going on so I didn't confuse things with vampirism on my playthrough...
Up to you!
Probably, lol...
It comes with a decent set of advantages though too. He's already got ALOT of stuff going on so I didn't confuse things with vampirism on my playthrough...
Up to you!
So this is kinda like the Melee version of the Demon Hunter build by No snakes aLive except no conjuration or enchanting listed in the build. Both very nice.
So this is kinda like the Melee version of the Demon Hunter build by No snakes aLive except no conjuration or enchanting listed in the build. Both very nice.
Just finished this build. Its one of my favorites.
I will say I've played a bunch of builds off this blog, but you come up with the best Mason. +1
Just finished this build. Its one of my favorites.
I will say I've played a bunch of builds off this blog, but you come up with the best Mason. +1
In the sense that it's like a witchhunter yes...
Archery is confirmed as a minor skill for this build, I didn't place a perk into archery until level 20ish, I was using crossbows purely for the stagger and for dragons. In terms of perks it's worryingly close to Pontys paladin actually, something I didn't notice until way into development...
It's difficult because I wanted the character to do a ton of things, clerics are hugely versatile in d&d. Clerics from Neverwinter Nights also had a lot of elemental spells so destruction would have been a good choice too. I decided to base it more on the grungy 1st edition cleric instead after reading this description on the origins of the class, it seems Clerics got glammed up at some point but I vastly prefer the idea of the gothic vampire hunters that storm castles with crossbows...
Dungeons & Dragons (1974-1976)
The cleric character class first appeared in the original 1974 edition of Dungeons & Dragons.[2] There the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), plus they have numbers of their own spells. In addition, they are able to use more of the magical items than are the Fighting-Men." As is typical of the terse manner of the original rulebooks, little more is said about the cleric class, though since the followers gained when creating a stronghold include "Turcopole"-type horsed crossbowmen, there is already a hint of the crusades as an inspiration, as seemingly later confirmed by Len Lakofka.[3]
The cleric character class began as a simulation of vampire hunting clergy, such as seen in B grade "Hammer Horror" films, specifically created to oppose a vampire player character called "Sir Fang".[4] E. Gary Gygax added the restriction on weapon types, influenced by a popular interpretation of the Bayeux Tapestry where Odo of Bayeux is depicted with a mace in hand, though this is sometimes conflated with Archbishop Turpin of Chanson de Roland fame, who actually wields both spear and a sword called "Almace". When the paladin character class was introduced in Supplement I - Greyhawk (1975), the potential for confusion between the roles of the two classes arose. Probably the clearest way to understand the distinction is to envision the archetypes as relating primarily to Archbishop Turpin and Roland as models."
In the sense that it's like a witchhunter yes...
Archery is confirmed as a minor skill for this build, I didn't place a perk into archery until level 20ish, I was using crossbows purely for the stagger and for dragons. In terms of perks it's worryingly close to Pontys paladin actually, something I didn't notice until way into development...
It's difficult because I wanted the character to do a ton of things, clerics are hugely versatile in d&d. Clerics from Neverwinter Nights also had a lot of elemental spells so destruction would have been a good choice too. I decided to base it more on the grungy 1st edition cleric instead after reading this description on the origins of the class, it seems Clerics got glammed up at some point but I vastly prefer the idea of the gothic vampire hunters that storm castles with crossbows...
Dungeons & Dragons (1974-1976)
The cleric character class first appeared in the original 1974 edition of Dungeons & Dragons.[2] There the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), plus they have numbers of their own spells. In addition, they are able to use more of the magical items than are the Fighting-Men." As is typical of the terse manner of the original rulebooks, little more is said about the cleric class, though since the followers gained when creating a stronghold include "Turcopole"-type horsed crossbowmen, there is already a hint of the crusades as an inspiration, as seemingly later confirmed by Len Lakofka.[3]
The cleric character class began as a simulation of vampire hunting clergy, such as seen in B grade "Hammer Horror" films, specifically created to oppose a vampire player character called "Sir Fang".[4] E. Gary Gygax added the restriction on weapon types, influenced by a popular interpretation of the Bayeux Tapestry where Odo of Bayeux is depicted with a mace in hand, though this is sometimes conflated with Archbishop Turpin of Chanson de Roland fame, who actually wields both spear and a sword called "Almace". When the paladin character class was introduced in Supplement I - Greyhawk (1975), the potential for confusion between the roles of the two classes arose. Probably the clearest way to understand the distinction is to envision the archetypes as relating primarily to Archbishop Turpin and Roland as models."
When you say "finished", do you mean finished reading, or finished playing...? The phrasing impies the latter, but that can't possibly be true, as it's a level 60 build that was posted less than a week ago.
When you say "finished", do you mean finished reading, or finished playing...? The phrasing impies the latter, but that can't possibly be true, as it's a level 60 build that was posted less than a week ago.