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Contest Build: Mora's Disciple

Tags: #Character Build Spellsword  #Character Build Alchemist  #Rank:Recognized  #Contest Silver  #Contest2  #Race Dunmer 
  • Member
    September 14, 2013

     

    Once Nashi-jo, Iron Spider and I first joined this contest we had no clue on what to do but finally with a lot of hard work and thinking this was our outcome...

    “The Deaths Of A Thousand Men Mean Nothing For The Knowledge That May Come Of It”

     

    The Story


    It is often said that a person who is written to myth or legend is no longer man or mer, but some higher species. For Mora's Disciple at least, this much is true.
    As a child who was greatly gifted in all the schools of magic, this Dunmer quickly drew the attention of The Lord of Knowledge. Upon his rise to adulthood, the Dunmer was greeted by Hermaeus Mora, who saw in the elf a great promise. The ability to hold true power.
    It is said that the Daedra brought the Dark Elf to Apocrypha, where he granted him some of his unholy power to use on the mortal plain, evolving him beyond the species of Dunmer. However, as is so often the case with legends, no one can be sure.
    Mora brought the Disciple back to Nirn, after filling him with the lust for eternal knowledge. The Disciple collected any rare or unique item that he could find, and then his gaze rested upon a truly powerful artifact - the Staff of Worms. The prospect of having such a strong piece of history was far too tempting. And so the Disciple left his home of Solsthiem on a two month trip to Cyrodiil in search of the staff. Unfortunately the artifact was well hidden. The Disciple heard nothing of the relic during his search, and his scouring of the great Cyrodiilic libraries bore no fruit either. So, smart enough to know when to accept defeat, he decided to return to Skyrim. There was still much to be gathered and cataloged for Lord Mora.
    But fate has a funny way of disrupting plans, and whether or not Hermaeus was twisting the Disciple's destiny, fate still had its part to play. On the way back he was ambushed by a group of imperials chasing some rebels, and even with the hostility between his race and the Nords, he was assumed to be with them.

    The Build


    Race:  Dark Elf.
    Skills (Perked): Destruction, Alteration, Light Armour and Alchemy
    Skills (Unperked): One-Handed, Sneak (when needed) and Block (when needed)
    Skills (Buffed): All of the above (Excluding Alchemy)
    Stone: Lord, the extra AR will make it that little bit more of a tank and the magic resistance is always helpful.
    Shouts: Slow time, Become Ethereal

    Skills


    Alchemy: While Mora’s Disciple is not the best swordsman, his grasp of alchemy is so strong that he may boost his skill with a blade to a level that parallels the most experienced of warriors. And while he does not actively create and use poisons, he is extremely reliant upon potions that make him a far better ally, and far more dangerous enemy… (The key to this build, alchemy will be used to buff any unperked skill that the keeper may need.)
    Alteration: Mora’s Disciple believes that the ability to bend the physical world to his every whim is necessary for complete, unending knowledge. He uses flesh spells to create an arcane shield that reinforces the light Armour he wears.(Alteration was used to get that extra bit of defence in and for the magic resistance.)
    Destruction: As the Disciple’s main source of damage output, the school of destruction, namely fire and shock magic, is regularly used by the Dunmer. He uses his strong knowledge of the arcane to summon burning torrents and fiery blasts, scorching all who would stand in the way of knowledge.(Kind of self-explanatory.)
    Light Armour: Mora’s Disciple knows how to mix the best qualities - damage and defence, strength and agility – so he uses light Armour to battle efficiently. (This was chosen as we wanted to perk the skill to get a better AR.)

    Gameplay

    When we started the creation of this build we sought to remove the limitations that were given to us when we couldn’t perk certain skills so we went with, what seemed to be the best option at the time, Alchemy. By using this, before basically unused by myself, we created the ultimate strategy, if you need it, buff it. By doing this we were able to make the disciple attune to any situation near instantly, you will find a list of the buffing potions used below:

    Potions

     

    Stone-Arm Elixir
    Effects: Fortify Block
    Ingredients: Tundra Cotton and Bleeding Crown

     

    Mora’s Embrace

    Effects: Invisibility and Heath Regen
    Ingredients: Luna Moth Wing and Vampire Dust

     

    Mora’s Blessing
     Effects: Fortify Destruction, Fortify Magicka and Restore Magicka
    Ingredients: Briar Heart, Ectoplasm and Glowing Mushroom

     

    Strategist’s Draught
     Effects: Fortify One-Handed, Fortify Light Armour, Fortify Sneak
    Ingredients: Luna Moth Wing, Hanging Moss and Purple Mountain Flower.

     

     

     These potions allowed us multiple stances do deal with nearly any situation:


    Stance 1: The Stone-Arm (note that before initiating this stance that Become Ethereal should be used for safe passage into the stance)

     When the disciple finds himself up against an enemy that he cannot hope 

    to defeat with offense 

    alone, he switches to the ‘The Stone-Arm’ stance in which he swaps his sword for a shield, casting his strongest flesh spell, casting a whirlwind cloak, equipping his strongest destruction spell and to top it ouff he drinks his Stone-Arm Elixir to give him a major boost in his blocking capabilities allowing the disciple to take a lot more hits and give him a good amount of damage as well.

     

    Stance 2: The Embrace of Shadows


     When the disciple is wounded and in need of help he drinks ‘Mora’s Embrace’ to call upon the assistance of his lord to shroud him in an invisible cloak and gift him with health regeneration to allow him to heal as the disciple’s enemies search for their foe (works better at higher levels of alchemy).


    Stance 3: Apex Mage


     When the disciple is in need of mass amounts of damage in little time, Mora’s Disciple drinks the Blessing of his master to evolve his arcane capabilities to their maximum, increasing his destruction prowess and further increasing his Magicka reserves allowing the disciple to blast away enemies like rag dolls.

     

    Stance 4: Advanced Strategist


     When the disciple is faced with the opportunity to flank the enemy or is in need of close combat against multiple enemies he drinks the ‘Strategist’s Elixir’ to give him such capabilities to increase his swordsmanship and ability to blend better into his surroundings to give his enemies an untimely demise...

    Stat Placement: 2 Health / 2 Magicka/ 1 Stamina (Until 200) then:
    2 Health / 3 Magicka / 0 Stamin

     


    Perk Placement Level 50

    Mora’s Disciple has now fully regained his power and sets out to retrieve the Dragon Priest Masks as well as returning to his home of Solsthiem to commune with his master once again.

    After discovering the secrets of all of his Lord’s Black Books he will be ready to defeat Miraak, the one who deserted Hermaeus Mora, he shall pay the ultimate price...

    Roleplay


    1: The Disciple refuses to partake in the petty squabbles of mere man, and so he chooses not to partake in the Civil War.
    2: One of the Disciple’s first goals is to seek out his master’s Infinium. However, he believes that the book is too sacred and worships it instead of taking any particular path. Also, the Disciple must retrieve this artefact before communing with his Lord again; i.e. playing the Dragonborn questline (should be done before or at level 30).
    3: After collecting the Oghma Infinium, Mora’s Keeper will be able to begin the journey to Apocrypha, where he will once again speak with his master. For the best experience with this character, it is ideal to reunite Hermaeus Mora with his artefact, along with every other Daedric artefact in Skyrim (i.e. leave the book on the table at the end of any Black Book, and the rest in any vessel in Apocrypha)
    4: Many other relics should be collected to live up to the builds character. For example, the dragon priest masks should be gathered and stored in the Disciple’s home in Raven Rock, along with the Staff of Magnus.

    Equipment:



    Head: Chitin Light Helmet of Eminent Alteration
    Chestplate: Chitin Light Armour of Eminent Destruction
    Gauntlets: Chitin Light Bracers of Eminent Alchemy
    Boots: Chitin Light Boots of Flame Suppression
    Shield: Chitin Shield of Eminent Blocking
    Sword: We had an Ebony Sword of the Blaze, but any sword with a fire enchantment will do.



    The Team
    Screenshots and Gameplay Testing: Eoin Forker

    Story, Research (Lore) and Skill Descriptions: Iron Spider

    Build Concept, Research (Gameplay) and Write up: Nashi-jo (Previously Known as Oisin Donnelly)

    Screenshots: Ponty

    Also thanks to Mason for his advice and help.

    I hope you enjoyed this contest build we had a lot of fun making it.

  • Member
    September 14, 2013

    Nice job Eóin, its great to see the build turned out well lets see how our creation fares in this contest

  • Member
    September 14, 2013

    Probably very well considering the amount of people that have dropped out of the contest :P

  • Member
    September 14, 2013

    the contest doesn't close until the twenty first

  • Member
    September 15, 2013
    Nice job guys! You've made great use of the Dunmer's skills with this one. I was hoping for a little more Dunmer lore but other than that, great build :) +1
  • Member
    September 15, 2013

    Thanks for the feedback.

    As for the lore, we did have a bit more but were advised to trim that down.

  • Member
    September 15, 2013
    I definitely understand that, speaking from experience. I'm sure you guys will fare well! Good luck!
  • Member
    September 15, 2013

    This is a very good concept for a build and I love the way alchemy is used. However, I think you could improve on the stances by going into more detail. The artwork isn't great, especially for the potions, and how does the strategist's potion even affect strategy? It makes you better in melee combat, it doesn't affect your strategic outlook on the battle. I liked the story, except the first quote. Reman Cyrodiil was in many a legend and he was a man, Barenziah's protege was in myths and he/she was not a "higher species" and even Ulfric Stormcloak was in legends and he was DEFINITELY a man (I would know, I left his corpse rotting in Windhelm). I did like the perk placements and the use of one-handed (I would not have expected that from Haermaeus' follower. Overall it was good though.

  • Member
    September 16, 2013
    This is a pretty good and solid build! +1 The use of Alchemy is nice and allows for versatility in different combat scenarios. The potions are good, I suggest to change the ingredients for the Mora's Blessing though. Both Glow Dust and Ectoplasm are hard to obtain and using them both... Substituting Glow Dust with either Beehive Husk, Glowing Mushroom or Ash Creep Cluster will give you the same effects. I also suggest moving potion images to the right and put text next to them rather than centered. The last part goes for stances as well. All and all this is a good build with solid gameplay and nice roleplay. Great job!
  • Member
    September 16, 2013
    Thank you for the feedback, glad you liked it I will try change some of ingredients now