Hello everyone, I don't know if it's just me but I did not like the ending of the college of winterhold quest. I thought instead of becoming the archmage how about becoming one of the psijiics instead? Anyways let me know your opinion about it and what you think of this idea of mine. :)
I don't like the ending of this questline either, but for quite a different reason. Because most of my chars aren't magic wielders it's a bit odd that they become Archmage of Winderhold. A precious title like "Saviour of the College" would suited them much better.
The other way around you can say sometime similar for the end of the Companions questline btw.
Psijiics are dumb. The questline should've involved tasks that require the use of magic to solve beyond the entrance quiz that gave you the answer. Make me feel like I'm learning something from start (starting spells) to finish (master spells) that can only be offered by a school of magic. The main quest was too quick for me, and I didn't realize the other members had their own little quests until after I was Archmage, then I spent my time as Archmage helping every apprentice and forgetful wizard like I was Mr. Filch.
Slow the main quest down and require the completion of so many quests for other college members before I can proceed. Like helping citizens of a hold before becoming Thane.
I have never understood this, I know the game is set up where you can do everything in one playthrough but for those of us that enjoy playing many different characters and enjoy roleplay we can easily avoid the questlines that don't make sense. If your character is Dragonborn and isn't interested in magic why would he even go to class, just because you need access to some books?
Anyway I think the ending of the quest is fine as long as you take your time with it. Which is another thing I don't understand, rushing through the questline, instead of taking the time to create a character that would be a good choice as a leader.
I liked the College of Winterhold questline (I thought the ending was meh) but I feel that it was far two short and you only needed to actually use magic on three occasions. A novice spell to get in, a novice spell in your first lesson and when you're getting the Elder Scroll, it tells you how to do it, and gives you the means to do it (an alternative way of getting it would have been nicer, or if you had a lesson beforehand on destruction magic).
I don't think that becoming arch-mage was the right ending to the questline. Every guild has you ending up being the leader, which I find can get repetitive. Maybe you could have been Master Wizard and Mirabelle could have become the arch-mage.
Still, a becoming a member of the psijiics would be pretty dull. Like someone else has said, it would be nice to be a greybeard and learn badass new shouts, skills and spells. Anyway, that's just my opinion.
I think there is a mod out there that lets you make Tolfdir archmage - that seems much more appropriate, given his seniority in the college. Plus I just like ol' Tolfers, he's a good lad. He LOOKS like an archmage. I must track that mod down and install it.
I'm with Asverze, a nice unique reward for completing the quest would have been much better. A ring that doubles magicka regeneration, or a hood reduces magic damage by X%. Or maybe a big pile of spell tomes, say 6 or 7 books, which the game would check to ensure were not ones you'd already had - perhaps you could choose which master to get the books from, so you could get ones which suited your playing style. That would have been good. It's silly to be given the archmageship (?) after a few days of attending/working for the college, whatever feat you managed along the way.